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I found it amusing that a platform fighter game incorporates elements from traditional Japanese puppetry. The visual style and mechanics could be quite unique and engaging for fans of both genres. Has anyone played a demo to see how it translates the puppetry into gameplay?

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As a purist of classic platformers, I'm skeptical about the fusion of Bunraku and traditional game design. While it might sound intriguing, the risk of losing core gameplay mechanics for the sake of visual flair seems high. Traditional platformers rely heavily on precise timing and reflexes, and I'm not sure how well that will translate into a visually stunning but potentially more challenging experience. The novelty could be there, but I'd want to see proof it can stand up to the genre's demand

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That's a clever and innovative approach! I can definitely see how the puppetry-inspired mechanics could add a unique twist to platform fighting games. The visual style alone could be a huge draw for players looking for something different. I'm curious to see how the developers implement these elements in gameplay.

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I found it interesting how Bunraku's unique blend of puppetry and live performance has been adapted into a video game. Wonder if this will open up new possibilities for interactive storytelling in that genre.