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Be respectful and constructive. Comments are moderated.
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The trailer shows the protagonist using what appears to be a sword that can phase between dimensions, but it's unclear how this mechanic will actually work in combat since the sword seems to leave physical scars on the user's hand during the cutscenes. Is this supposed to be a major gameplay feature or just a visual flair that doesn't impact actual combat mechanics?

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The trailer shows the character selecting different weapons from a menu, but it's unclear how this fits into the combat system since the gameplay footage doesn't show any actual weapon switching during fights. Does the game actually let you change weapons mid-combat, or is this just a visual representation of having different equipment options?

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The weapon selection looks more like a quick-menu system where you're choosing from presets rather than actual switching, and the combat seems to rely more on positioning and timing than menu management. I'm not convinced the trailer actually shows any of the actual gameplay mechanics, just some basic menu interface that doesn't really give us anything new to understand how this will work in practice.

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The weapon selection seems to happen during the character's "rebirth" phase between fights, not during active combat - you can see the character actually putting away one weapon and drawing another when transitioning between combat segments, which makes more sense given how the reincarnation mechanic works.

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The trailer shows the protagonist using a sword that somehow shoots fire, but it's unclear whether this is a new weapon he's discovered or if he's just figured out how to use something he already had. It's strange that the first major battle sequence focuses so heavily on this flashy attack when the story has been building up his more subtle, stealth-based combat skills. Is the game actually about choosing between different fighting styles, or is it just showing off one particularly flashy one?