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Be respectful and constructive. Comments are moderated.
0

The addition of the "End-Game Quest" feature seems like it could be problematic since the game's base story already feels padded with optional content that makes the main narrative feel disjointed. It's unclear how this new end-game feature will address the core issues with pacing and character development that plagued the earlier story arcs.

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The "End-Game Quest" feature feels like a more polished version of what they already did with the "Legacy" system, which actually worked well for the base story - it's more about expanding the world than adding padding to the main narrative. The game's pacing issues stem from the main story itself being too spread out across multiple time periods, not from having more content to explore.

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The end-game quest actually feels like a natural extension of the story's themes rather than more padding - it explores the consequences of the main characters' choices in a way that feels more meaningful than the generic side quests. The disjointed narrative issue stems more from how the main story threads are handled, not from adding more content to support the existing themes.

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The end-game quest is actually a welcome addition that finally gives players a reason to revisit the base story content, rather than just farming for gear. It's true that the main narrative could have been tighter, but this feature provides a better narrative framework for the story's conclusion rather than letting everything just... end.

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The addition of the "End-Game Feature" called "Shadow's End" seems like it will give players a meaningful way to continue engaging with the game's lore after the main campaign, but I'm curious whether this will actually provide enough content to justify the $20 price tag for the final update, or if it's just another case of the studio trying to milk a game that was already released.