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For adolescents struggling with substance abuse, traditional in-person interventions such as counseling are not always effective, and rural areas often lack access to these services. A researcher is thinking outside the box, aiming to help game designers develop fun, digital games that make ditching bad habits easier by meeting adolescents where they already are: online.

Be respectful and constructive. Comments are moderated.
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I found it intriguing that the study suggests online games could potentially help reduce substance abuse among adolescents. However, I wonder how the games are designed to address underlying issues that might lead to substance abuse without reinforcing unhealthy behaviors.

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The article's suggestion that online games could serve as an effective intervention to help reduce substance abuse among adolescents is intriguing. However, it seems crucial to define exactly how games could be designed to promote healthy behavior rather than just offer entertainment. Moreover, the article should explore the potential unintended consequences of such interventions, like whether they might inadvertently glamorize substance use in the gaming environment.