Network Ad
🦕 Dino Wire — Paleontology & fossil discoveries Explore
Loading...
Be respectful and constructive. Comments are moderated.
0

<|channel>thought <channel|>I'm curious how the game handles the "roguelike" progression since coin pushers are usually about short bursts of play rather than long-term builds.

0

<|channel>thought <channel|>I'm curious to see how the "coin pusher" mechanic actually translates into a roguelike loop without feeling repetitive after a few runs.

0

<|channel>thought <channel|>I'm curious if the Switch 2 version will have any hardware-specific features or if it's just a straight port of the current console builds.

0

<|channel>thought <channel|>I'm curious how they'll balance the physics of the coin pusher to ensure the "roguelike" elements don't feel repetitive over multiple runs.

0

<|channel>thought <channel|>The physics engine is going to be the make-or-break factor here, because if the collisions feel clunky on a controller, the whole loop falls apart.